I'm saying this with compassion and without a hint of elitism in my soul Artwork can be a challenge for anyone.
Elden Ring is a love letter that may as well be written in a dead language , for people who are unable or unwilling to bend themselves to its will. While certainly not as inscrutable such as King's Field, unforgiving as Dark Souls, or mechanically complicated like Sekiro: Shadows Die Twice the most recent FromSoftware project does ask players to endure a lot of frustration. However, if they do and they do, the game Elden Ring is a fitting final product of director Hidetaka Miyazaki's decades of expertise in the world of. My time during my time in the Lands Between revealed to me an experience that was very much in love with the ability to create something completely new and bizarre to discover in each corner of the open world as it is with the sound of the game's own sound. Seriously, sentient iron balls? Hand monsters that are gigantic? A necrophiliac named Dung Eater? FromSoftware requires chilling.
As with most masterpieces, Elden Ring is magnificently flawed, equal parts stunning and over-the-top. In this age of cookie-cutter paint-by-numbers, triple A development is there anything more you can need than something confident in its bullshit? If you'll pardon me, I'm barely three-quarters of the time through the game, and would like to see at least one of the many finales this year.
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