How do balance and difficulty affect the players' perception of the game?
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Game Design: Creating exciting game worlds
Game Design: Creating exciting game worlds
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When I play, it is important for me that the game is interesting and the difficulty does not interfere with the enjoyment. In We're going to Rio! I often notice that if the balance and difficulty of the game are set up correctly, the gameplay becomes exciting. Games that are too simple get boring quickly, and games that are too complex get annoying. The golden mean is always better.
I can't say that I seriously analyze the balance and difficulty of the game. For me, the main thing is to make the game interesting. When I play, sometimes I want to relax and not think about something difficult, and sometimes, on the contrary, I want something more difficult to test myself. But in practice, rather, I play what seems to me more fun and relaxed.
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The balance and complexity of the game have always played a significant role in the perception of the players. In my experience, I have noticed that they can both hold interest and cause disappointment. If the game is too easy, the motivation to continue may quickly disappear, but too high difficulty also leads to rejection. It is important to find the right middle ground so that the gameplay is exciting and makes you want to move on.